Hyperrealistic Character · 2023

LolunguThe Turkana

Software
PureRef, Autodesk Maya, ZBrush, Photoshop, Substance 3D Painter, Marvelous Designer, Arnold

A Turkana portrait, weathered skin, beadwork and the optical truth of melanin under hard northern light.

Lolungu was my first ZBrush character sculpt, and my first real attempt at realism. Most artists would shy away from showing their first attempt, but I embrace it.

It wasn’t just about figuring out how to sculpt realism. It was also my first time working through skin and cloth texturing, XGen and 3D cloth, all for a character.

I chose to sculpt Lolungu in retrospect of what I wanted to achieve. I particularly chose an older man because I was trying to figure out what I wanted to achieve long term in 3D, and whether my original reason for switching from 2D fine art pencil drawing to 3D could reach the level of realistic detail I was looking for.