3D Characters

3D Characters

In-depth technical breakdowns of my hyperreal, stylized and creature work · sculpt to look-development, with a focus on rendering melanated skin honestly. Each breakdown is built out across upcoming sessions; some sections are still being filled in.

  • Arya · A Character Texturing Odyssey · A texturing study that became a full pipeline rebuild, ZBrush and ZWrap to Mari, sRGB to ACES, and a search for how melanated skin should truly respond to light.
  • Odungi · The Fairytale · A dark African fantasy being, drawn from the mystery, fear and symbolism embedded in traditional African fables.
  • Lolungu · The Turkana · A Turkana portrait, weathered skin, beadwork and the optical truth of melanin under hard northern light.
  • Afrezia · The Emerald · A cybernetic character built in under two days and nights for the Safaricom Emerald hologram launch, embracing AI-assisted techniques inside a traditional CGI workflow.
  • Omolara · The Omo · An Omo Valley portrait, ceremonial paint, ornament and skin under natural light.
  • Ndirangu · The Farmer · A stylized character study, exaggerated form, hand-crafted appeal, a farmer’s story.
  • Moombi · The Angel · A winged hyperreal figure, feather grooming, luminous skin, a celestial study.
  • Otugi · The Dragon · A creature build, scale displacement, anatomy and a reptilian shading study.